Scattering-Aware Texture Reproduction For 3D Printing
A representative collection of our optimized prints, showing different images and patterns that our method reproduces much better that the standard printer driver. Be sure to check our paper for details. All printouts are 1 cm thick and printed at the resolution of 300 DPI, i.e., corresponding to standard inkjet printers.
Color texture reproduction in 3D printing commonly ignores volumetric light transport (cross-talk) between surface points on a 3D print. Such light diffusion leads to significant blur of details and color bleeding, and is particularly severe for highly translucent resin-based print materials. Given their widely varying scattering properties, this cross-talk between surface points strongly depends on the internal structure of the volume surrounding each surface point.
Oskar Elek, Denis Sumin, Ran Zhang, Tim Weyrich, Karol Myszkowski, Bernd Bickel, Alexander Wilkie, Jaroslav Křivánek:
Links and Downloads
We are grateful to Stratasys Ltd for providing us with access to the voxel-level print interface of the J750 machine. Many thanks go to Alan Brunton, Filip roubek, Per H. Christensen, Michal orel and Rhaleb Zayer for helpful discussions, Piotr Didyk for providing an early access to their manuscript, and last but not least, the anonymous reviewers for their constructive feedback.
* Oskar Elek and Denis Sumin share the first authorship of this work.
This page is a mirror of http://cgg.mff.cuni.cz/~oskar/SGA2017/.