|EventHands: Real-Time Neural 3D Hand Pose Estimation from an Event Stream V. Rudnev, V. Golyanik, J. Wang, H.-P. Seidel, F. Mueller, M. Elgharib, C. Theobalt International Conference on Computer Vision (ICCV), 2021 This work presents the first hand tracking method to use event stream input. This allows the method to track fast hand motions at 1000 Hz while additionally dealing with low light environments. [project page] [pdf]|
|RGB2Hands: Real-Time Tracking of 3D Hand Interactions from Monocular RGB Video J. Wang, F. Mueller, F. Bernard, S. Sorli, O. Sotnychenko, N. Qian, M. A. Otaduy, D. Casas, C. Theobalt ACM Transactions on Graphics (Proc. of SIGGRAPH Asia 2020) In this work we present the first real-time method for motion capture of skeletal pose and 3D surface geometry of two hands from a single RGB camera that explicitly considers close interactions. [project page] [pdf] [video]|
HTML: A Parametric Hand Texture Model for 3D Hand Reconstruction and Personalization
European Conference on Computer Vision (ECCV) 2020
In this work we present HTML, the first parametric texture model of human hands. Our model spans several dimensions of hand appearance variability (e.g., related to gender, ethnicity, or age) and only requires a commodity camera for data acquisition. Experimentally, we demonstrate that our appearance model can be used to tackle a range of challenging problems such as 3D hand reconstruction from a single monocular image. Furthermore, our appearance model can be used to define a neural rendering layer that enables training with a self-upervised photometric loss. We make our model publicly available.
|Generative Model-Based Loss to the Rescue: A Method to Overcome Annotation Errors for Depth-Based Hand Pose Estimation J. Wang, F. Mueller, F. Bernard, C. Theobalt International Conference on Automatic Face and Gesture Recognition (FG) 2020 In this paper we propose to use a model-based generative loss for training hand pose estimators on depth images based on a volumetric hand model. We demonstrate that such an approach can be used to train on datasets that have erroneous annotations while obtaining predictions that explain the depth images better than the annotions. [project page] pdf]|
|Convex Optimisation for Inverse Kinematics T. Yenamandra, F. Bernard, J. Wang, F. Mueller, C. Theobalt International Conference on 3D Vision (3DV) 2019 In this paper we propose a convex optimisation approach for the IK problem based on semidefinite programming, which admits a polynomial-time algorithm that globally solves (a relaxation of) the IK problem. Experimentally, we demonstrate that the proposed method significantly outperforms local optimisation methods using different real-world skeletons. [pdf]|